Making and Agency
Robbie Torney has been a kindergarten teacher at Lighthouse Community Charter School in Oakland, California, since 2011. He is now part of a team that is working on a sibling school, Lodestar, with a new model focused on making and agency. An Oakland resident and Stanford fan, Torney believes that kids deserve a higher standard than what they’re currently receiving. He shares my enthusiasm for making and agency and the importance of fostering a love of learning.
The use of computers and design software has decreased the barriers to making. People can now share and collaborate on designs, prototypes, and improve them quickly. Computers have paved the way for a new generation of makers. The Internet also facilitates collaboration and sharing of ideas. Making has become easier than ever before. A recent study found that people in the digital age are four times more likely to make a product than those without an education or training. But what happens when a person is not comfortable with a digital tool?
While the use of technology has enabled us to create and make many things, human beings are still inherently creative and love to make. Making has been around for ages, but has been consigned to expensive workshops in industrialized countries. In societies with limited resources, Making is driven by the need of the moment. In 2005, the magazine Make was published and quickly gained traction as a way to inspire creative projects. Students can create and build everything from stuffed animals to jewelry.
Creating a pattern doesn’t have to be complicated. There are two methods for pattern grading. You can use the draft technique to make incremental changes to the pattern draft as a whole, and you can also use the track method to alter individual pattern pieces. You can also use computer-aided design software to grade patterns. Whether you use a paper pattern or computer-aided design software, it is important to understand how the process works before moving on to the next step.
The most popular model of decision-making is rational decision-making, which involves listing the pros and cons of a choice and evaluating it. It typically lists the alternatives in order of importance, and often includes pros and cons for each choice. It identifies a problem or opportunity, assesses all options, and assigns a value to each. The decision is then evaluated after a predetermined period of time. If the decision was good, there would be fewer mistakes made.
Pattern-making can be a lucrative career choice for those with sewing and design experience. Many major apparel manufacturers employ pattern makers. These specialists are responsible for the construction of patterns and any related tasks. They are generally located in the same building as the design team, but often work independently from their own private offices. Using modern technology, these professionals can easily collaborate with designers and clothing manufacturers from a distance. Physical meetings improve communication, however, and many pattern makers work from home.